﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace CustomCharacter
{
    public class PlayerAbility : MonoBehaviour
    {
        public List<Ability> Abilities { get; set; } = new List<Ability>();
        public List<RoleAttribute> Attributes { get; set; } = new List<RoleAttribute>();

        public void Start()
        {
        }

        public void Update()
        {
        }
    }
}